Working ST up through version 1.1 (Jesse and I split code at version 1.0, the basic operational version). There’s lots going on for my side – fixed about a dozen bugs I’d located, added bitmap textures to many of the screen (the hatch looks snazzy with all that rust) and added a new district encounter: a tourist liner at the spaceport.
Hopefully, with all the other stuff I added, I’ll be able to proceed with the tutorial next. That I’m ready for a beta release, with Jesse’s code (NPC ships) to follow.