Distracted but returning to orbit

It’s been a long couple of weeks – I released an article about our Dispatcher’s Panel and that resulted in a lot of “favor” coding (I’d like to ask a “favor” if you’d add…). So I had about two or three of these to do (ever look at code you’ve written five years back? Ugh!).

And then there was the delema at the model train club – we use physical cards to forward freight cars between through freights, the yards and various industries. The problem here was that the old dudes were walking off with pocketfuls of cards after their runs. And once you were missing cards (including their lading slips) it was always another trip to Office Max to get more printed. So I took it apon myself to write a switchlist generation program (much harder than it looks, and not for release – see paragraph one for reasons why). And now that’s just about done.

So finally I’m going to get back to ST. We’ve got interceptions by ships neutral and otherwise to work out. So now, when you piss off the mob and jump into your ship and leave that planet behind, they just might have a bounty hunter waiting for you.

Space just got a little more deadly.

Coming soon…

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