Now that you know Beta 1 is coming out, here is a preview for the many ways the game can end in Solar Trader. I’m including a screenshot with the results of my games over yesterday and today. Yes, I played 9 games, but as you see – it didn’t take long, I didn’t make it very far in any of them.
The city game can be tricky. Some times bad events happen (mugged, ran away, didn’t get back in time to get my ship out of dock and got impounded).
Some times poor choices are made (robbing the free trader of his fuel chit seemed like a good idea at the time, but when the cop team showed up, I was sent straight to jail).
Some times to avoid one bad end (got off earth with a cargo without getting impounded for delays), you take a risky chance. My cargo was a FedUp mission from Earth to Uranus. Range of my ship 175 – range to Uranus 175. I almost made it – I did my orbital insertion to Uranus with enough fuel to land, enough power to last 4 more days, but no air. For 3 days I was in orbit trying to line up on the sub-orbital platform with the air gauge on zero. I needed 2 more turns and I would have made it. Alas, the end was Aphix (Asphyxiation)
There were also lots of suicides – generally after asteroid strikes that damage the ship and morale at the same time, though one was due to a solar flare that hit me just as I was doing my deceleration burns – had to burn or I’d miss the planet, but 3 days in the radiation were just too much…
And if you think this is hard, just remember, right now space is empty. After Beta 1 is released and as you are play-testing, development will continue on adding non-player spaceships to the solar system. Some will be friendly (space tugs to tow you back to port), but most will be unfriendly (MaoCorp freighters taking pot shots at you if you get too close), and some will be downright hostile (pirates and assassins).
Click on the picture to see it clearly: